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Old Feb 18, 2011, 03:22 AM // 03:22   #1
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Default Potential D/W FoWSc Spiker?

Well I just tested it out in a PUG along with another Derv, but the MT didnt do so well so we didnt finish, the spikes were good, I cant really judge atm if it would be faster than 100b or not. Before I talk about anything else here is the build first.



*The last skill is Lyssa's Assault


What I noticed about this build is that it can take down individual targets faster than a warrior can, but between having to target the MT and EE-ing him, then pressing T (or w/e you have as target) then spiking, it might slow the run down slightly. That I cant figure out. Either way, its a new alternative for FoWsc guilds out there.

Thoughts? Suggestions?
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Old Feb 18, 2011, 03:26 AM // 03:26   #2
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Why arent you using eremite's? And youll need a cover enchant for shadow mobs
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Old Feb 18, 2011, 03:29 AM // 03:29   #3
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Very true, so could WA be eliminated from the build by Eremites, and then just go D/A so there will be no worries about having to EE and all that jazz, how would Conviction work since it removes conditions as an end effect?, that could be somewhat useful in the Forest.
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Old Feb 18, 2011, 04:03 AM // 04:03   #4
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Id say heart of holy flame for skeles should be one of the slots
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Old Feb 18, 2011, 04:13 AM // 04:13   #5
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Yea I just tried the Eremites spike, I think it would do enough damage to kill without WA.
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Old Feb 18, 2011, 12:04 PM // 12:04   #6
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Here is what i came up with.....

I am thinkin about keeping it like that, or switching out IATS for another scythe atk for smaller groups.

scy=12 earthp=12 mys=3

["I Am the Strongest!"][Air of Superiority][Vow of Strength][Death's Charge]["I Am Unstoppable!"][Sand Shards][Conviction][Eremite's Attack]
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